
Sometimes, the household members will randomly learn the ensorcelled Sim's traits. Genies can ensorcel Sims outside the household to freely control them.Vampires can read Sims' minds and learn their traits.Sims can learn all the traits by interviewing if they work in Journalism or Law Enforcement career, by interviewing using the mobile radio station, or by discussing renovation if they work in Architectural Designer profession.Observant lifetime reward allows Sims to instantly learn 3 random traits of a Sim.Completing the Personable charisma skill challenge will allow Sims to learn traits easier.Perceptive trait has 35% chance of learning a trait while socializing.Aside from socializing, Sims can easily learn other Sims' traits from several methods: Learning a client's traits is important in order to satisfy their desired objects, such as placing bars for party animal clients, which will boost the scores. Learning traits is very important for Architectural Designer profession. On the other hand, if they have any conflicting traits, they will get a negative relationship. If the Sim has the same trait as the other Sim, they will get a compatibility trait as well as a relationship boost. Learning traits can be beneficial to Sims. For example, asking a Sim's career will reveal if they have workaholic or ambitious traits, or flirting with a Sim will reveal flirty or unflirty trait. Learning traits See also: Trait conflictĪs Sims socialize with others, they may reveal their traits from certain interactions.
#Sims 3 traits series#
In this respect, the customization that players can give to Sims via the trait system can make the game more or less challenging while offering a greater deal of variety than was possible with the personality point system used in the game's predecessors.įeatures comparable to traits in previous games in the series are Zodiac signs, interests, and personality. Other traits allow Sims a greater affinity for certain tasks, such as angler Sims being more adept at fishing while genius Sims tend to learn more quickly. Some traits can grant Sims special moodlets, with loner Sims enjoying their solitude or hydrophobic Sims fearing swimming in the pool. Insane Sims are able to use the command "Talk to Self" to boost their own social motive, while vegetarian Sims are able to cook vegetarian alternatives to meals containing meat (though in Showtime, all Sims are able to cook these meals, regardless of traits). Traits also grant Sims different abilities or specific actions which only Sims having those traits can do. In addition, Sims may be unable to obtain traits based on their age one example being that babies are unable to have the charismatic trait or that only teens and older Sims can have the hopeless romantic trait. Such traits are inherently built around opposing behaviors and intrinsically preclude the occurrence of the other. Foremost, two traits may not contradict each other, such as the good and evil traits, or the can't stand art and artistic traits. There are limitations on the traits a Sim can have. Furthermore, the lifetime reward "Midlife Crisis" allows the player to re-choose a Sim's traits. If the toddler grows up well, the player will be able to choose a third trait for when the Sim becomes a child, and likewise a fourth when the Sim becomes a teen and finally a fifth trait when the Sim becomes a young adult. Traits can also be inherited via genetics from either parent, with babies and toddlers having two traits. Ordinarily the player will assign a maximum of five traits to a young adult or older Sim in the Create a Sim screen under the "Personality" section. The more traits a Sim has, the more complex they will be, as a Sim with more personality traits will exhibit a wider range of behaviors than a Sim with only one. Traits are used to allow Sims a greater complexity in their daily routines over the points system. For example, social traits may include dislikes children or friendly, while lifestyle traits would consist of technophobe or daredevil. Altogether they add up to a total of 99 normal traits.Įach trait is separated into one of four categories based on mental, physical, social, or lifestyle aspects of Sims' lives. Three traits were added with World Adventures, six with Ambitions, one with Fast Lane Stuff, two with Late Night, two with Generations, four with Pets, three with Showtime, six with Supernatural, two with Seasons, three with University Life, two with Island Paradise, and two with Into the Future. They determine a Sim's behaviors, abilities, and their wishes, including their Lifetime Wishes. Traits are the building blocks of a personality assigned to Sims in The Sims 3, replacing the previous system of personality points. A Sim demonstrating the "Absent-Minded" trait For trait systems in other games, see Trait.
